Electronic Games.
Publié le 14/05/2013
Extrait du document
«
arcade game of all time.
With Pizza Time Theaters legitimizing the idea of arcades and hits such as Ms.
Pac-Man , Asteroids , Donkey Kong , Tempest , Frogger , and Defender bringing new excitement to gaming, the coin-operated video game business boomed.
In 1981 Americans spent 75,000 person-years and $5 billion playing video games at anestimated 4,300 arcades in the United States.
Many popular arcade games also were translated for use on the Atari 2600 and its chief rivals in the homemarket—Mattel’s Intellivision and Coleco’s ColecoVision.
In 1982, however, interest in arcade games started to decline and revenues dropped.
Many arcades closed as the entire industry retrenched.
By the end of 1983interest in home games had dried up too.
Atari began selling computers and never returned to prominence in video games, Mattel dropped out of the game business,and Coleco eventually went bankrupt.
C Nintendo, Sega, Sony, and Microsoft
A Japanese company called Nintendo rekindled the electronic-game business in 1985 when it introduced its Nintendo Entertainment System (NES) in the United States.With more powerful computer chips allowing for advanced graphics and faster game play—exhibited in games such as Super Mario Bros. and The Legend of Zelda —Nintendo brought new excitement to the market.
Nintendo would go on to sell more than 30 million NES machines in the United States and more than 90 million worldwide.
Nintendo also brought new market savvy to the industry.
Realizing that game hardware soon becomes obsolete, Nintendo pioneered the practice of releasing newconsoles every five to six years.
The NES, for example, was followed by the Super NES and then by the Nintendo 64.
Nintendo further expanded the video-gamemarket in 1989 by launching its Game Boy handheld system.
Nintendo sold an astonishing 120 million Game Boys from 1989 to 2001.
Nintendo began to face serious rivals for the home market, however.
In the late 1980s the Japanese company Sega introduced a popular system known as Genesis.
In1995 Japanese electronics giant Sony Corporation launched its PlayStation line of game consoles.
Sony dominated the console market after 1995, selling more than 90million PlayStations worldwide by 2002.
The PlayStation 2, released in 2000, continued this dominance.
In 2001 Nintendo released the GameCube platform and software giant Microsoft Corporation entered the fray with its new Xbox console.
These systems featured avariety of advanced capabilities such as a hard drive for saving games and the ability to connect to the Internet or local area networks (LANs).
Such connectionsenabled players to download more advanced levels of play and additional characters, and to play with other users.
Some systems even sell additional equipment soonline players can speak to each other and verbally help (or taunt) other players during play.
The three major console manufacturers used such technological advancesto try to gain market share in this fast-paced, lucrative business.
In late 2005 Microsoft released Xbox 360, the company’s second-generation gaming platform.
The new machine further developed and expanded the capabilities ofgame consoles, including the ability to connect digital cameras and portable music devices, interact with other gamers, play digital video discs (DVDs) and musiccompact discs (CDs), and download a wide variety of games or add-ons to its large internal hard drive.
Xbox 360 also offered free online gaming, although multiplayergaming still required an online subscription.
By 2006 Xbox had displaced Nintendo as the second bestselling console behind PlayStation.
In November 2006, as industry competition stiffened, both Sony andNintendo debuted new video game consoles.
Nintendo introduced Wii, which featured wireless, motion-sensitive controllers and built-in Wi-Fi technology for connectingto the Internet.
Sony premiered PlayStation 3, a powerful game console that offered models ranging from a 20-gigabtye to a 60-gigabyte hard drive.
PlayStation 3enabled game players to insert Blu-ray discs, which have five times the storage capacity of DVDs and allow users to play games using high-definition television screens.Sony also offered free online Internet gaming.
Microsoft countered the same month with a feature enabling Xbox users to download movies and TV shows.
The introduction of Wii made Nintendo once again a major player in the video game industry.
The continuing popularity of the video game known as Halo, exclusive to Xbox, kept Microsoft in the top ranks of video game makers.
The release of Halo 3 in September 2007 set record first-day sales of more than $170 million.
IV COMPUTER GAMES
While video-game systems are used solely for games, gaming is only one of the many uses for computers.
In computer games, players can use a keyboard to type incommands, a mouse to move a cursor around the screen, or sometimes both.
Many computer games also allow the use of a joystick or game controller.
In 1972 Gregory Yob of the University of Massachusetts at Amherst created the first text-based computer game, called Hunt the Wumpus .
In this game players followed a narrative containing clues about the location of a creature in a series of caverns.
Using clues in the text, the players’ objective was to locate the beast and shoot it.
In 1975 a programmer named Will Crowther created Adventure (also known as Advent and Colossal Cave ), a highly influential text-based game later expanded by a researcher at the Stanford Artificial Intelligence Laboratory.
In this game, players used one- and two-word commands to respond to situations in a story.
For example,in a room with a treasure chest and a staircase, a player might type “open chest,” then “down stairs.” Wrong answers often resulted in an interactive death.
Throughthe 1970s and into the early 1980s these text-based adventure games—another popular game in this mold was called Zork —dominated the field of computer games.
After playing Adventure on her husband’s computer, a California woman named Roberta Williams persuaded her husband, Ken, to help her make games.
Wanting to go beyond text-based technology, Roberta created simple illustrations that Ken encoded into the game.
Their game, Mystery House , released in 1980, was the first computer adventure game to combine text and graphics.
To tap into the growing excitement over video games at the time, many computer-game publishers marketed both authorized translations of arcade games and thinlydisguised versions of arcade hits.
Many publishers also created their own “arcade-style” action games.
In 1982 Broderbund released Choplifter , a game in which players flew a helicopter over a desert to rescue hostages.
Marketed shortly after the Iranian hostage crisis, Choplifter was an instant success.
A Advantages of Computer Games
Computers brought a new flexibility to electronic games.
Because computers stored data, they made a good platform for lengthy adventure and role-playing games.Players could store their progress and continue the games at a later time.
With consoles such as the Atari 2600, players could only start games from the beginning.
Thissituation changed slightly in the mid-1980s, when Nintendo built a battery-backed chip into The Legend of Zelda that allowed players to record their progress.
Computer systems such as the Commodore Amiga and Apple Macintosh brought other advantages to gaming.
These machines used mouse controllers, devices thatgave players fast and highly precise control.
As technology progressed, computer monitors offered higher resolution than television screens, giving computer games acrisper look.
This improved resolution made computers ideal for running strategy games such as SimCity and Civilization , which featured highly detailed graphics.
Although some computer-game publishers dropped out of the business, others—such as Broderbund and Sierra On-Line—gained prominence.
Electronic Arts, which was.
»
↓↓↓ APERÇU DU DOCUMENT ↓↓↓
Liens utiles
- Les sports Jouer To play Les jeux de plein air Outdoor games Colin-maillard Blindman's buff Cache-cache Hide-and-seek Saute-mouton Leapfrog Se balancer To
- Critique du film Hunger Games
- hunger games
- Hunger games
- EVR (Electronic Video Recording).